

Chatterer - Adds some ambient noise to your game! Beep.Not a light mod by any stretch of the imagination, but if you're bored with vanilla KSP and want to push your career tech tree further, this is one of the first places you should turn. IM adds an insane amount of near-future tech to the game, from antimatter collectors to fusion reactors to realistic warp drives (!!) as well as introducing a bunch of new gameplay mechanics, like waste heat. Interstellar Mod - As a student of physics, any mod that throws around terms like 'Carnot Efficiency' and 'Alcubierre Drive' catch my attention pretty quickly.INTERESTING ADDITIONS: Extra content to expand your game Enhanced Navball - Adds little ghost icons to the navball so you don't have to search around the navball for them!.Kerbal Alarm Clock - An easily recommended mod it allows you to set up alarms for important events, letting you run multiple missions at the same time or safely time accelerate without missing your window.Protractor - A useful mod for figuring out rendezvous angles incredibly useful for planning out efficient interplanetary burns.


However, a lot of players see flying the craft an integral part of playing the game. MechJeb is easily the most popular KSP mod, and for good reason in addition to giving you info about your craft's mass and delta-V, it adds in autopilot, making banal operations like inserting into a circular orbit as easy as hitting 'enter'. MechJeb / Kerbal Engineer - These two mods are paired because they provide similar functionality at a basic level, but represent two distinct choices.HIGHLY RECOMMENDED: Minor quality-of-life tweaks
